The Pointlessness of Power Attack
Of all of the options presented by feats in D&D 3.5 and Pathfinder, there is one feat that is certainly not optional for those wishing to be melee fighters. That feat is Power Attack. This feat, along with its ranged combat companion in Pathfinder, Deadly Aim, allows you to take a penalty to hit to add to your damage if you do hit. At first, this may sound like it's only meant to be used against creatures with low Armor Class but plenty of hit points, such as oozes. Often Power Attack is looked at by new players as merely a gateway to the more exciting Cleave feat. After all, no one likes missing. Why would you ever want to take a penalty to hit? It turns out that you nearly always do. In 3.5, Power Attack involves a choice. You take X off of your to-hit bonus, and add X to your damage (or double X, if using a two handed weapon). This is for all of your attacks until the start of your next turn. In Pathfinder, it is a simple on/off switch. You are either Power Atta...