Hexcrawl: Finding Features
A common element of Old School Role-Playing (OSR) is the hexcrawl, where characters explore a map split up into discrete six mile hexes, each with some number of features. The idea is that this format creates an easy way for a DM to run a "sandbox" where the characters travel from hex to hex, encountering whatever is there. But how do you determine whether the characters encounter anything? A six-mile-wide hex is quite large, encompassing around 31 square miles. As anyone who has been hiking even once can tell you, that's a lot of area. That encompasses entire national parks, entire towns or cities in some cases. The chance of your characters encountering a particular ancient temple somewhere in this area is likely quite minuscule. Many DMs simply ignore this problem. Much of the point of the hexcrawl is so that characters can explore and encounter things with regularity. As such, upon travelling through the new hex they have a 100% chance of encountering the hex'